Real World vs Digital World Simulator
How Individual Digital Habits Shape Network Behavior
Adjust leisure screen time and real-world opportunities to see how small personal shifts can widen a coordination gap across the whole network.
Week
0 / 30
0%
Current Mode
Balanced Worlds
The dominant behavioral pattern in the network right now.
Real World Share
--
People spending enough time offline to reinforce in-person ties.
Isolation Risk
0
System-wide social fragility as coordination and meaningful contact weaken.
Simulation Controls
Adjust digital pull, offline opportunity, and habit strength to see how the network reorganizes over 30 weeks.
30 Week Horizon
Core Drivers
Mode:
Balanced Worlds
Group Size
i
50
Number of connected agents in the social network.
Daily Digital World Entertainment
i
3.0h
Average daily leisure screen hours. Higher values crowd out time and make offline plans easier to abandon.
Daily Real World Entertainment
i
5.0h
Hours available for clubs, sports, hanging out, and other in-person leisure. Opportunity still needs willing peers to turn into actual meetups.
Habit Strength
i
Low
Medium
High
1.00x
How quickly passive screen-heavy weeks become self-reinforcing and harder to reverse.
Pause
Reset
40s Slow
20s Normal
10s Fast
Live Network Stage
Behavior Shift Map
Real World
Digital World
System state
Week 0/30
Real World Share
--
→
Avg In-Person Interactions / Week
0.0
→
Offline Plans Kept
0%
→
Isolation Risk (0-100)
0
→
Social Skill Trend
Stable
→
FINAL SNAPSHOT
×
Social balance held through week 30
Adjust the core drivers and rerun to compare final outcomes.
Real World Share
--
In-Person Interactions
0.0
Offline Plans Kept
0%
Isolation Risk
0